Layer starts with 2 Shell Lines
Quote from Simon BD on 2021-08-27, 12:33My Layers are always starting with two Lines of a Shell, and do then continue with the Perimeter.
How can i adjust this to have the Perimeter (or Loop) continiously in first Place ?
My Layers are always starting with two Lines of a Shell, and do then continue with the Perimeter.
How can i adjust this to have the Perimeter (or Loop) continiously in first Place ?
Uploaded files:- You need to login to have access to uploads.
Quote from Magori Andras on 2021-08-27, 15:49Dear Simon,
This is a feature that helps to achieve the best quality. This is the main reason why the Craftware is one of the few slicers (or even the only one), which advises to use the perimeter first draw order. The stolen shell(and infill lines later) lines are basically local prime segments. They end near to the start of the perimeter, so the perimeter can start easily without missing filament, and without retract-prime. Without it there would be a very visible seam, and a low quality start of the perimeter.
The perimeter has a warm up length property. Set it to 0 to turn off of this feature.
Best Regards,
András
Dear Simon,
This is a feature that helps to achieve the best quality. This is the main reason why the Craftware is one of the few slicers (or even the only one), which advises to use the perimeter first draw order. The stolen shell(and infill lines later) lines are basically local prime segments. They end near to the start of the perimeter, so the perimeter can start easily without missing filament, and without retract-prime. Without it there would be a very visible seam, and a low quality start of the perimeter.
The perimeter has a warm up length property. Set it to 0 to turn off of this feature.
Best Regards,
András
Quote from Simon BD on 2021-08-30, 09:50Hi Anrás,
interesting way to handle this.
But: Normally the Shell is printed faster than the Perimeter, and if you are having a weak Bed adhesion
the faster printed shell needs to stick to the Perimeter or loop in its turn Point.
Otherwise it will be pushed of the bed by the backwards going Nozzle directly.
It is good to know that this can be adjusted if not wanted / needed / good working. THAT is what is important in a good Slicer.
Would be perfect to have a Document that explanes all the special functions for new users,
learning these by Try and Error is really difficult und frustrating.
Hi Anrás,
interesting way to handle this.
But: Normally the Shell is printed faster than the Perimeter, and if you are having a weak Bed adhesion
the faster printed shell needs to stick to the Perimeter or loop in its turn Point.
Otherwise it will be pushed of the bed by the backwards going Nozzle directly.
It is good to know that this can be adjusted if not wanted / needed / good working. THAT is what is important in a good Slicer.
Would be perfect to have a Document that explanes all the special functions for new users,
learning these by Try and Error is really difficult und frustrating.
