layer gap between parts
Quote from Alex S. on 2022-03-03, 19:42hi,
just tried to add 2 cuboids in CAD, putting them on top of each other in MANUFACTURE with snapping enabled and having them sliced leads to a 1 layer gap between them.
why? they need to be connected.
i'm using an IDEX and have complex models made out of multiple parts. with the slicer making a gap in between the models weakens the whole result :/ ...also due to this, i'm getting problems during the print because the nozzle sometimes rips off the stacked weak connected parts.
furthermore i have seen some very strange effects where e.g. with side by side parts, one gets lifted up 1 step and the slicer then may decide to put a brim under! it. i think its all related to same problem.
how can i get rid of this 1 layer gap?
thanx
hi,
just tried to add 2 cuboids in CAD, putting them on top of each other in MANUFACTURE with snapping enabled and having them sliced leads to a 1 layer gap between them.
why? they need to be connected.
i'm using an IDEX and have complex models made out of multiple parts. with the slicer making a gap in between the models weakens the whole result :/ ...also due to this, i'm getting problems during the print because the nozzle sometimes rips off the stacked weak connected parts.
furthermore i have seen some very strange effects where e.g. with side by side parts, one gets lifted up 1 step and the slicer then may decide to put a brim under! it. i think its all related to same problem.
how can i get rid of this 1 layer gap?
thanx
Quote from Norbert Fekete on 2022-03-07, 16:58Hi,
What you require here is the "Per-mesh slice" feature disabled.
Per-mesh is enabled by default because if there are multiple objects in a single print, they may need different variadic layers.
For example a cube only needs thick layers while a sphere needs thinner layers on the bottom and top.
Using per-mesh slice will result in each of them having the required layers, resulting in asynchronous layers if you put them side-by-side.
Disabling per-mesh slice will result in them both using synchronous layers, so the cube will also have thinner layers where the sphere does.Because of the asynchronous behavior, object using per-mesh slice will cut out one from another if you move them into each other, or set them touching each other.
So by turning off per-mesh slicing, the synchronous layers will enable the objects to merge with each other if you move them close to each other.Now, moving on how to turn it off:
If you are using the "Default" strategy for example, simply open the "Base Parameters" section and turn off the "Per-mesh slice" option there.
If you are using the "Easy" strategy, you can duplicate it by clicking on the drop-down next to its name, so it will get converted to an expert strategy.
In the duplicate, open the "Base Parameters" section, then click on the "chain-in-a-black-circle" icon to the right of the "Base Parameters" section name, to open the Binding Manager popup.
In the popup, type "mesh" into the filter, so you can see the "Per-mesh slice" parameter, and check the box next to it, so it will get added to base parameters.
After adding it, make sure it is turned off.Note: Make sure that all the objects are using the same strategy where you've disabled the per-mesh slice.
Regarding the brim:
There were several bugs with it, which will be fixed in the very soon upcoming release.
One of them is what you wrote: If one object is 0.1mm above the bed, the brim of the other will be printed into it. (Or rather, it will be printed into the brim)A note for the skirt/brim: When using per-mesh slice, each of the objects will get a skirt/brim (which is buggy in 1.1.3, and sometimes only 1 object gets a skirt/brim, it will be fixed in 1.1.4), but if per-mesh slice is disabled, all of the objects in the strategy is considered a single item, so the skirt/brim will be created for the whole as one.
Regards,
Norbert
Hi,
What you require here is the "Per-mesh slice" feature disabled.
Per-mesh is enabled by default because if there are multiple objects in a single print, they may need different variadic layers.
For example a cube only needs thick layers while a sphere needs thinner layers on the bottom and top.
Using per-mesh slice will result in each of them having the required layers, resulting in asynchronous layers if you put them side-by-side.
Disabling per-mesh slice will result in them both using synchronous layers, so the cube will also have thinner layers where the sphere does.
Because of the asynchronous behavior, object using per-mesh slice will cut out one from another if you move them into each other, or set them touching each other.
So by turning off per-mesh slicing, the synchronous layers will enable the objects to merge with each other if you move them close to each other.
Now, moving on how to turn it off:
If you are using the "Default" strategy for example, simply open the "Base Parameters" section and turn off the "Per-mesh slice" option there.
If you are using the "Easy" strategy, you can duplicate it by clicking on the drop-down next to its name, so it will get converted to an expert strategy.
In the duplicate, open the "Base Parameters" section, then click on the "chain-in-a-black-circle" icon to the right of the "Base Parameters" section name, to open the Binding Manager popup.
In the popup, type "mesh" into the filter, so you can see the "Per-mesh slice" parameter, and check the box next to it, so it will get added to base parameters.
After adding it, make sure it is turned off.
Note: Make sure that all the objects are using the same strategy where you've disabled the per-mesh slice.
Regarding the brim:
There were several bugs with it, which will be fixed in the very soon upcoming release.
One of them is what you wrote: If one object is 0.1mm above the bed, the brim of the other will be printed into it. (Or rather, it will be printed into the brim)
A note for the skirt/brim: When using per-mesh slice, each of the objects will get a skirt/brim (which is buggy in 1.1.3, and sometimes only 1 object gets a skirt/brim, it will be fixed in 1.1.4), but if per-mesh slice is disabled, all of the objects in the strategy is considered a single item, so the skirt/brim will be created for the whole as one.
Regards,
Norbert
